It's also extra infuriating due to the game's bizarre crushing physics, where you can be insantly killed by just brazing the edge of the platform. It doesn't synergise well at all with Sonic's fast-paced gameplay and slows the game to a crawl. These encourage the player to stop to a complete halt and very slowly time their jumps so as to avoid insta-death crushing. The first are moving platforms which can crush the player if you aren't careful. There are two types of crushing hazards in Sonic games: And no, that doesn't mean that the player is expected to speed through levels at max pace with no thought and with no platforming in levels, but it does mean that the game is supposed to be fast paced. The whole purpose of Sonic is fast platforming. I don't think crushing has any place in Sonic games. I'll let this serve as a springboard for other members here to discuss similar gripes with Classic Sonic. I'll list two examples here, which aren't an exhaustive list but are pretty major design problems in my opinion. However, I don't want to talk about Mania specifically in this thread but rather discuss fundamental flaws with the Classic Sonic concept and games. It's bad synergy with the experience the game is trying to promote. Equally frustrating is the game's inclusion of Time Outs, which were pretty pointless in the Genesis games, but are even more pointless here where levels and much longer and the player is encouraged to explore for Chaos Emeralds. I can't think of a single defence for this decision that isn't based in nostalgia or blind fanboyism to Team Mania. This is nothing more than a nostalgic throwback to Sonic 3 and doesn't contribute anything to the game other than frustration (replaying an Act 1 you have already completed won't help you to become better at Act 2). I don't think the game should revert you to Act 1 when you die in Act 2. I do have a number of problems with Mania specifically. If the game just improved upon the flaws of Classic Sonic's design I think it would be the best Sonic game ever, which winds me up :v. I'd give it an 8/10, despite its many flaws, because what it does well it does really, really well. It carries over some fundamental flaws of Classic Sonic's design and I think it actually exemplifies them in a number of ways. It's a good game, I'd give it an 8/10, but I also think it's a fairly irritating game. I've completed Sonic Mania five times now so I'm pretty familiar with the game.
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